Science Faculty

ICT and Digital Citizenship Learning Continuum – Complete document

ICT and Digital Citizenship Continuum – Faculty Breakdown

Integrating ICT Capability in Science from BOSTES –

Information and communication technology (ICT) can be used effectively and appropriately to access, create and communicate information and ideas, solve problems and work collaboratively. The Science K–10 (incorporating Science and Technology K–6) Syllabus provides students with opportunities to develop ICT capability when they develop design ideas and solutions, research science concepts and applications, investigate science phenomena, and communicate their scientific and technological understandings. In particular they learn to access information, collect, analyse and represent data, model and interpret concepts and relationships, and communicate scientific and technological ideas, processes and information. Digital technologies and aids, such as animations and simulations, provide opportunities to view phenomena and test predictions that cannot be investigated through practical experiences in the classroom, and may enhance students’ understanding and engagement with science and technology.

EdTechTeacher – Science Technology Tools

50 Free Tech Tools for the Science Classroom – a list of resources

Stage 4 Computational Thinking Activities

In Stage 4, students are encouraged to become more sophisticated in their use of computational thinking skills in all learning areas. They can create online stories and games, programs and models. Students can use electronics and robotic technology to create mechanisms and develop mini-computers. They learn how to best use everyday sites such as Google Maps and spreadsheets. Students learn about online safety.

Students could:

  • enter the ABC Sleek Geeks Eureka competition and create a video explaining a scientific concept
  • program computer games to experience interactions of objects with gravity, acceleration and other forces
  • play games such as Plague Inc to map the transfer of disease across the world – students can make predictions on how the disease will transfer, based on its properties
  • interact and predict what will happen in simulations using websites such as PhET
  • create simple and parallel circuits using littleBits
  • draw working circuit diagrams using Circuit Scribe pens
  • use Wolfram|Alpha as a search engine to find technical information
  • use data loggers to collect and record data from experiments
  • use a document camera to record the method of an experiment
  • use the interactive whiteboard app Show Me (iTunes) to record explanations of concepts to share with the rest of the class
  • explore different apps specific to content – iTunes has apps such as The Elements, Bridge Constructor, Aero, Chemical Safety Data Sheets, Essential Skeleton and 3D Brain
  • scaffold experiments using Google Docs
  • build and program simple machines using components such as Lego MindstormsFischertechnik or similar or computer components.